📊Allocation
Disclaimer: This litepapper should be considered a work in progress and can be updated without further notice
Last updated
Disclaimer: This litepapper should be considered a work in progress and can be updated without further notice
Last updated
There will be a maximum of 1 billion Near Kingdoms ($NKG) Gems. Gems issued may be subject to a transfer restriction on a case-by-case basis to ensure an appropriate number of tokens relative to the number of players.
12% of the total supply (120,000,000) of gems is reserved for sale. Of the total amount, 6% will be through a private sale and 6% for a public sale to the community to encourage its early growth and allow for early voting on the direction of the game or features. The private sale tokens will be unlocked over a period of 30 months, with a 12-month break.
200,000,000 gems will be allocated to to the game development team.
These will unlock over 48 months with a 12-month cliff to incentivise long-term growth.
A rewards pool containing 350,000,000 Gems will be established to distribute Gems to players based on certain gameplay behaviors. A set number of Gems will be released daily from a secure system and distributed to players who were active during that period and meet the reward program criteria.
The specific criteria may change over time and the goal is to reward dedicated players for their level of engagement.
Examples of incentivized behaviors include playtime, account level/character progression, account history, and completion of daily quests. The rewards will be used to summon heroes and craft equipment and will be unlocked over 48 months following the game's launch, estimated to occur in 2023.
A discretionary rewards pool containing 280,000,000 Gems, called "Community Rewards," will be distributed to the community at the discretion of the game's creators. 220,000,000 Gems will be made available immediately, with the remaining tokens being distributed according to the game's roadmap.
Benefits of the discretionary pool include:
Rewarding activities that are difficult to quantify but add significant value to the game and game economy, such as referring friends or managing the community, which makes the game better not just for its regular players but for the entire network.
Allowing for adjustments to the rewards distribution approach to make the game as successful as possible.
In the long term, the allocation of discretionary rewards will likely be decentralized so that Gem holders can vote on what rewards they would like to see.
Examples of discretionary rewards include:
Liquidity mining
Referrals
Content creation and community participation
3rd party development
Partners and advisors
Competition rewards
Near Kingdoms will hold 50,000,000 Gems, of which 25,000,000 will be immediately available in a Corporate treasury. The company plans to use some of these tokens for liquidity pools and other corporate purposes. The remaining tokens will be unlocked over a 48-month period, with a 12-month cliff.
This means that the tokens will be released gradually over the 48-month period, with the first 12 months of the period having no tokens being released. This strategy allows Near Kingdoms to use the tokens strategically and manage their release to maximize their value and benefit for the company.
Participant
Supply
# Gems
Player Rewards
35%
350,000,000
Community Rewards
28%
280,000,000
Team
20%
200,000,000
Reserve
5%
50,000,000
Public Sale
6%
60,000,000
Private Sale
6%
60,000,000
Total
100%
1,000,000,000